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A teacher wants to increase the academic performance of the students in her class. The children receive stickers each time they complete an academic task, and when they have accumulated a certain number of stickers they can exchange them for 15 minutes of playing computer games. This program that uses conditioned reinforcers to strengthen a desirable behavior is referred to as:

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Answer:

A token economy

Explanation: The stickers are considered a token. A token is something delivered to a person immediately after the desired behavior, accumulated by the person, and later exchanged for backup reinforcers. They are a conditioned reinforcer since they have been paired with other reinforcers. The purpose of a token economy is to strengthen desirable behaviors in clients or people.

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