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What have gamers had enough of in the story reality is broken

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Jane McGonigal's book "Reality is Broken" portrays gamers as eschewing reality in favor of virtual worlds and online games. They can sometimes spend every free minute of every day for extended periods of time in these virtual worlds, where they spend hours upon hours. The book makes the claim that gamers are looking for engagement, motivation, inspiration, and connection—things that reality does not offer them.

The book also emphasizes that gamers are not completely rejecting reality. They have real lives that they care about, as well as jobs, objectives, and schoolwork. But as they spend an increasing amount of their free time in virtual environments, the real world seems to be lacking something.

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User Couim
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Answer:

Below is an excerpt from the book: Gamers have had enough of reality. They are abandoning it in droves—a few hours here, an entire weekend there, sometimes every spare minute of every day for stretches at a time—in favor of simulated environments and online games.

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