Final Answer:
In this problem, we will directly estimate the Q function using Q-learning for an MDP with 3 states (A, B, and C) and 2 actions (Clockwise and Counterclockwise).
Step-by-step explanation:
Q-learning is a model-free reinforcement learning algorithm that directly estimates the quality of actions, represented by the Q function. In this scenario, we have 3 states (A, B, and C) and 2 actions (Clockwise and Counterclockwise). Rather than first estimating the transition and reward functions, we directly approximate the Q function based on samples of agent experiences. The Q function represents the expected cumulative reward of taking an action in a particular state and following the optimal policy thereafter.
The Q-learning algorithm updates Q values iteratively using the formula
, where s is the current state, a is the taken action, \(r\) is the immediate reward, s is the next state,
is the learning rate, and \(\gamma\) is the discount factor. Through repeated interactions with the environment, the Q function converges to optimal values.
By directly estimating the Q function, we can learn the optimal action-value mapping without explicitly modeling the transition and reward functions. This approach is particularly useful when the transition and reward functions are complex or unknown, allowing us to focus on learning the optimal policy through exploration and exploitation of agent experiences.