To achieve the desired functionality in your Unity C# game, you can follow these steps
Step 1: Set up the scene
Create a GameObject for the player ball and position it at the spawn point.
Create a GameObject for the hole.
Step 2: Create variables
Declare a variable to keep track of the number of times the ball has hit the hole.
Declare a variable to store the maximum number of hits before the game is over (in this case, 5).
Here's an example of how you can declare these variables at the top of your script
private int hits = 0;
private int maxHits = 5;