Answer:
Here is one possible way to implement overload for the * operator that will allow scalar multiplication:
struct Vec3 {
 float x, y, z;
 Vec3 operator*(float scalar) const {
 return Vec3{x * scalar, y * scalar, z * scalar};
 }
};
This code defines a Vec3 struct that represents a three-dimensional vector, and it overloads the * operator to perform scalar multiplication. The * operator takes a float value as its right-hand operand and returns a new Vec3 object that is the result of scaling the original vector by the given scalar value.