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What is the trade-off of working for a AAA gaming publisher over a smaller company?

1. less control, but more people play the games you work on
2.more employment stability, but less income overall
3. an easier work schedule, but forced time off between game releases
4.easier to get hired, but harder to excel

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The trade-offs of working for a AAA gaming publisher over a smaller company can vary, but generally, some common trade-offs might include:

1. less control over creative decisions, but potentially more visibility and a larger player base for the games you work on.

2. potentially more employment stability in a AAA publisher due to larger budgets and resources, but potentially less income overall, as salaries in larger companies may not be as competitive as in smaller companies with profit-sharing or equity options.

3. potentially more predictable work schedules in a AAA publisher with structured release cycles, but the possibility of forced time off between game releases if projects are completed.

4. potentially easier to get hired at a AAA publisher due to the availability of positions, but potentially harder to excel and make a significant impact in a large, established organization.

These trade-offs can vary depending on individual preferences, career goals, and the specific circumstances of the company and the industry at the time.
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