Answer:
To add a yellow frame of one pixel to each side of the input image represented by a 3D array A, we can create a new 3D array B with dimensions A.length + 2 by A[0].length + 2 by A[0][0].length, and set the values of the pixels in the frame to the RGB values for yellow (255, 255, 0).
Here is the implementation of the frameIt method:
public static int[][][] frameIt(int[][][] A) {
int height = A.length;
int width = A[0].length;
int depth = A[0][0].length;
int[][][] B = new int[height + 2][width + 2][depth];
// Set the values for the corners of the frame
B[0][0] = new int[] {255, 255, 0, 0};
B[0][width + 1] = new int[] {255, 255, 0, 0};
B[height + 1][0] = new int[] {255, 255, 0, 0};
B[height + 1][width + 1] = new int[] {255, 255, 0, 0};
// Set the values for the top and bottom rows of the frame
for (int j = 1; j <= width; j++) {
B[0][j] = new int[] {255, 255, 0, 0};
B[height + 1][j] = new int[] {255, 255, 0, 0};
}
// Set the values for the left and right columns of the frame
for (int i = 1; i <= height; i++) {
B[i][0] = new int[] {255, 255, 0, 0};
B[i][width + 1] = new int[] {255, 255, 0, 0};
}
// Copy the original image into the center of the new array
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
for (int k = 0; k < depth; k++) {
B[i + 1][j + 1][k] = A[i][j][k];
}
}
}
return B;
}
Note that the RGB values for yellow are (255, 255, 0), but since the input array is using a 4-channel representation with an alpha channel (transparency), we are setting the alpha channel to 0 for all the yellow pixels. This means that the yellowframe will be fully opaque.
Hope this helps!