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A 35-year-old client presented with significant weakness and sensory impairment in the right upper extremity due to complications from a recent shoulder fracture. The client participates in video game competitions and his goal is to be able to play once again. Which of the following is an example of grading an activity that BEST MEETS the client's goal?

1) Providing exercises to strengthen the muscles
2) Teaching adaptive coping skills and strategies
3) Adapting the video game controller
4) Apply constraint-induced therapy

asked
User Kyanna
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1 Answer

5 votes

Final answer:

The best example of grading an activity for a client who wants to return to competitive video gaming after a shoulder fracture would be adapting the video game controller. This approach directly addresses the client's specific goal and allows them to participate in gaming while continuing their rehabilitation.

Step-by-step explanation:

Grading an Activity for a Client with Upper Extremity Weakness

The goal of a physiotherapist is to improve physical functioning and reduce functional impairments. This involves understanding the cause of muscle impairment, assessing the patient's capabilities, and designing a program to enhance these capabilities. The assessment includes examining factors like strength, balance, and endurance. Additionally, the physiotherapist may provide instructions on the proper use of certain equipment and prescribe exercises to stimulate atrophied muscles.

Given the client's goal to play video games competitively again, the most suitable option for grading the activity to meet this goal is adapting the video game controller (3). This solution is specifically tailored to the client's personal goal and relates directly to the task they wish to accomplish. Modifying the controller can allow the client to resume gaming even with the existing impairment, while they continue to work on improving their muscle function through other therapeutic exercises.

It's important to note that providing exercises to strengthen the muscles (1) and applying constraint-induced therapy (4) are also relevant to improving the client's condition but do not address the specific activity of playing video games as directly as adapting the game controller. Teaching adaptive coping skills and strategies (2) can also be helpful, but again, these are more general approaches and do not focus on the specific activity of gaming.

answered
User Rosen
by
7.7k points
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