asked 157k views
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Carter is creating a template for the background music for his video game. he has opened playcanvas and has added the mp3 audio file into his asset folder, importing it into his project. what is carter’s next step?

1. create a new entity
2. check the box for auto play
3. enable the loop option
4. set the volume to .5

asked
User Saccodd
by
8.5k points

1 Answer

5 votes

Final answer:

Carter's next step is to create a new entity for the audio component. Here, he can set properties like auto-play, loop, and volume to control how the background music is experienced by players.

Step-by-step explanation:

Carter is at the stage of developing his video game where he has to handle the implementation of the audio elements into his game using PlayCanvas. Now that the MP3 audio file is in his asset folder, the next step involves creating an audio component within the game environment that can play the sound. This is done by creating a new entity in the scene, to which he will attach an audio source.

Once the new entity is created and the audio source is added, he can then set additional properties such as auto play, loop option, and volume control. Checking the auto-play box will ensure the sound starts playing as soon as the game runs. Enabling the loop option will make the track play continuously, which is useful for background music. Finally, setting the volume to a desired level, like 0.5, for an optimal audio experience is important.

answered
User Daniel Fath
by
8.2k points