To get a character drawn using sequence animation and moving them either left or right, the necessary principle is option b. pose-to-pose action
Pose-to-pose animation is a technique where the animator creates key poses of the character at different points in the movement, and then the computer interpolates the in-between frames.
This is a good technique for animating simple movements, such as a character walking left or right. This sprite sheet should include key poses of the character at different points in the walk cycle, such as the standing pose, the foot forward pose, and the heel down pose.
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To get the character drawn using sequence animation and moving them either left or right, which of the following is necessary:
a. anticipation b. pose-to-pose action c. overlapping action d. secondary action