Final answer:
This lab introduces students to 2-D arrays through recreating Connect-Four. They should implement error handling techniques to avoid ArrayIndexOutOfBounds Exceptions and use 2-D arrays to represent and manipulate the game board.
Step-by-step explanation:
In this lab, students will work with 2-D arrays to recreate the Connect-Four game. They will ask the user for the desired height and length of the board to create a robust game without any ArrayIndexOutOfBounds Exceptions.
To ensure a robust implementation, students should employ appropriate error handling techniques, such as checking the boundaries of the array indices before accessing or modifying them. They can use conditional statements or loops to prevent going out of bounds. For example, when asking the user for column input, they can check if the entered value is within the valid range.
By using 2-D arrays, students can represent the game board as a grid and manipulate it accordingly. They can loop through the arrays to perform actions such as dropping a game piece into a column or checking for a winning combination.
The question pertains to a college-level Computers and Technology class where students are introduced to 2-D arrays through creating a Connect-Four game. The main task involves prompting the user for the desired height and length of the board, which are the dimensions for the 2-D array that will represent the game board. Students will learn to navigate and manipulate arrays while developing a game that is resilient to exceptions such as ArrayIndexOutOfBounds Exception.