Introductory program; just a static picture of a colored triangle.
Shows how to use GLUT.
Has minimal structure: only main() and a display callback.
Uses only the default viewing parameters (in fact, it never mentions viewing at all). This is an orthographic view volume with bounds of -1..1 in all three dimensions.
Draws only using glColor and glVertex within glBegin and glEnd in the display callback.
Uses only the GL_POLYGON drawing mode.
Illustrates glClear and glFlush.
triangle.cpp
// A simple introductory program; its main window contains a static picture
// of a triangle, whose three vertices are red, green and blue. The program
// illustrates viewing with default viewing parameters only.
#ifdef __APPLE_CC__
#include 
#else
#include 
#endif
// Clears the current window and draws a triangle.
void display() {
 // Set every pixel in the frame buffer to the current clear color.
 glClear(GL_COLOR_BUFFER_BIT);
 // Drawing is done by specifying a sequence of vertices. The way these
 // vertices are connected (or not connected) depends on the argument to
 // glBegin. GL_POLYGON constructs a filled polygon.
 glBegin(GL_POLYGON);
 glColor3f(1, 0, 0); glVertex3f(-0.6, -0.75, 0.5);
 glColor3f(0, 1, 0); glVertex3f(0.6, -0.75, 0);
 glColor3f(0, 0, 1); glVertex3f(0, 0.75, 0);
 glEnd();
 // Flush drawing command buffer to make drawing happen as soon as possible.
 glFlush();
}
// Initializes GLUT, the display mode, and main window; registers callbacks;
// enters the main event loop.
int main(int argc, char** argv) 
 // Use a single buffered window in RGB mode (as opposed to a double-buffered
 // window or color-index mode).
 glutInit(&argc, argv);
 glutInitDisplayMode(GLUT_SINGLE